Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Wednesday, June 9, 2010

Tales of the City – Tagging Shoreditch and Beyond

Tales of the City – Tagging Shoreditch and Beyond: "Via the project talesofthings.com we have been capturing people’s memories of objects and playing them back via small readable and writeable QR codes and RFID tags. As part of the London Festival of Architecture 2010, Tales of the City extends the concept into the urban realm with the architecture of the city able to replay memories and its history.




The project will enable participants to add their own tales to buildings and view stories that other people have left. The project has been tagging architecture since its launch in April 2010, most notably Broadcasting House in Portland Place and a wall in Chalk Farm which when scanned replays how the wall used to look with a Banksy Stencil in place.

Tales of the City starts off with a pre-placed tag at the historic heart of Shoreditch, St Leonard's Church. From there you will be able to spot tags (QR codes) on Shoreditch High Street which you can add your own stories to, contributing to the growing network of tagged architecture.

This will enable people to form a personalised tour of London’s contemporary history through architecture. If you have an iPhone or an Android handset be sure to download our free app - talesofthings to enable you to leave comments on the QR codes, or create your own codes to put on your favourite buildings.

You can become a follower of the project over at the London Festival of Architecture page.

We will have more on Tales of the City next week...





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Tuesday, June 8, 2010

Common Boston Common Build Competition

Common Boston Common Build Competition: "


The Common Boston Common Build (CBCB) is a design competition that challenges participants to design and implement a project in response to real community needs. Held over 3 days during the Common Boston Community and Architecture Festival, the CBCB is open to teams and individuals from ALL disciplines and experience levels. Common Boston and LostInBoston have partnered to host this year’s event, focused to raise awareness of the built environment, improve wayfinding and inspire connections across Boston’s urban fabric.

Competitors will be asked to work with preselected sites as well as vocal neighborhood members to develop design solutions that address the specific physical and social needs of that community. The CBCB aims to prove that even when created in less than 3 days and with a capped budget, an innovative and influential response to a real problem can alter the way we interact with and understand the built environment of a community while seeking tangible benefits for its inhabitants.

For more information, go to the competition’s official website.
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Friday, October 16, 2009

Friday, August 21, 2009

Power of 8 : Experimenting with Imagined Urban Fabrics

Power of 8 is a collaborative project developed by Anab Jain, a designer whose work investigates intersections between digital, biological and sociological fields. Her current efforts investigate design alternatives that impact present development practices and experiment with the collective expression of imaginative urban forms. In this project "8 people from different walks of life work together to build a public conversation about their individual aspirations for a desirable future."

Power of 8 blurs overlapping space between the public and private sphere and carries my interest for a variety of reasons. In part it is open source and participatory in nature, it makes use a variety of cognitive mapping techniques and explores the development and social expression of urban form in relation to fantasy. Beginning with a series of workshops the crew of eight share their ideas and formulate imaginative visions of the future.


The project is of particular interest because it has manifest as a part of the art world. It is funded by the Arts Council England, presented within the gallery environment, and extends traditional roles for artists, designers, and other professionals; emphasizing transdiciplinary approaches to the development of the urban fabric.

The approach taken is one that begins exclusively and unfolds in the public realm. While typical design-build projects dictate urban morphology from the top down this project is inclusive, moving from the ideas of its eight original participants to the public, facilitating in the process of imagining alternatives to the existing urban fabric. While public participation did not occur from the onset, the shift from private to public practice was planned and implemented at an early stage in the life of the project. Preliminary results of the project workshops were presented to the public during a gallery opening and a large abstracted map of Brentford, the area surrounding the gallery, became a central interactive component to the exhibition. The idea was to "engage with the local people by situating some of our imagined scenarios over the map, and inviting them to do the same."

The incubation period, during which the professional crew initiated the process and developed individual and collective visions, could very well have provided a successful way to show that images of the future need not be limited in scope. Ideas that emerged from the workshops appear to have included a wealth of creative proposals and initiated a creative response from the public.

"Over the course of two days we had a steady stream of participants ranging from the radically activist to the playfully naive populated this map of their local area of Brentford with walking houses, snow stimulators, solar powered airships, public free boxes, trees that could talk to one another, new wireless connectivity, new species of underwater organisms and human spinning tops. The table was transformed into a landscape of fantasy and possibility in what appears to be a distant edge suburb of London."




Following the exhibition ideas generated through the Power of 8 project are intended to move freely through the public realm. "After October, the work will discursively enter the public domain, and each collaborator will be able to have equal ownership over the material and disseminate it in a way that suits him/her best." In this way the project will have seeded the landscape with ideas of the future, opening the local community to the creative potential of collectively imagined landscapes and inspiring new visions for the future.

In essence this project exemplifies an optimistic and inclusive approach to the development of our shared habitat. It combines the creative potential of forward thinking professionals with that of everyday citizens, those who share in the lived experience of the city and its infrastructure, to produce a collective expression of the future.


to see more visit: The Power of 8

Tuesday, July 21, 2009

Making Public Places : Afterthoughs on Technology, Public Space & The Augmented Forum



On Monday of last week Balmori Associates, Inc. held a design forum called Making Public Places. I had hoped to attend personally but instead was able to take part in the discussion thanks to their efforts to expand the audience, interactively, using twitter, video feeds and a chat service.

I had two reasons for participating in this forum. The first is centered around interests in design, planning and public space as these items relate to current research elucidating changes in public space and the role of artists working in the public realm. The second of my reasons was based upon a need for direct experience with what presents itself as a new means of discursive practice charged with the task of generating feedback on the making of public spaces. Through this practice the publicness of real time dialogue is extended through technology and social networking, augmenting the real space assumed by participants with a complementary virtual space. By and large this post is focused, roughly, around my experience from a relative distance through technology, the benefits of such technology and the current drawbacks encountered during this experience.

While I am not an expert in the fields of technology or design, my perspective comes from a place that can and should be valued. Public space, after all, is intended to be accessible and open to anyone. Without unearthing the breadth of positions and history of critical research related to public spaces I though it necessary to emphasis the focal point of this discussion, making public space. I will however leave my research objectives to another post and present what I found relevant to this experience, namely the virtual augmentation of public space.

Giving this forum an online presence generated an opportunity for individuals around the world to listen in on the dialogue as well as respond and ask questions. While most likely not the first of its kind, this was the first time I have experienced a forum over the web, particularly one that connects with a physical setting and real time dialogue. This experience was intriguing, welcomed, and forward thinking. The video that appears in this post is an unedited copy of the feed presented online. For anyone interested in the discussion that took place as well as trying to connect the twitter feeds to the physical dialogue I would suggest taking a look. I have provided links to information available at the bottom of this post.

Among the dialogue topics related to material use, behavior, vegetation, shared space, community involvement, funding and private/public ownership were covered. This made for an engaging discussion and participants hailed from Denmark, Sweden and the United States to mention only a few. I am however going to leave the reader to investigate the dialogue for his or herself and move on to highlight the extent of my experience as an online participant.

It is argued that public space in inherently democratic, concerned with the commons, and political. Balmori, by the very nature of opening this dialogue, a dialogue about public space to a wider audience, created a temporal form of just such a space. Their experimentation with emerging technology and social networking applications as a tool for creating an interactive sphere was a step towards the future of platforms that will extend the physical reality of public spaces and potentially reengage aspects of discursive democracy. I find this movement intriguing and yet problematic. Though I am going to bypass the problematic for a moment to discuss the potential of this methodology.

One highlight of this experience was the potential for interacting with a group of people discussing ideas that are important to me. And because of the use of technology, I, while not being in physical attendance was able to participate. While my participation, due to the dissonancy between the online community and those in physical attendance, was limited, without this two-way interaction I would have been relegated to consumer status, disenfranchised in a way, from the ability to thoughtfully articulate my ideas related to the way public spaces are produced. The opportunity to provide feedback, and have that feedback heard, reestablished my dignity as a producer, citizen and integral part of my environment. This two-way interaction is what stands out from traditional approaches to forums aired after the fact. It is an intriguing step away from consumer-oriented production of space, towards discursive practices that preserve the value of individuals not only as consumers but also as producers, active participants in life and the production of the spaces they inhabit. This reflects the potential to empower citizens through technology and in turn, thought listening and discursive practices related to the production of public spaces, invest in civic coherence and infrastructure that emerges from the bottom up.

To be sure that I not present the reader with a fluffy notion of this experience and an overtly optimistic view of this technology, I must insert into this post some of the drawbacks encountered during my experience. Not being there, physically, has presented several issues the most prevalent of which was the dissonance of the virtual experience with that of the real. To be clear, before I move on, I would first like to thank Balmori Associates for extending this forum and experimenting with new ways to increase the publicity efforts on the part of design professionals. This experience is a lead in to more coordinated, comprehensive coverage of such events that through technological means will increase the quality of future dialogue for those who wish to participate but cannot be in physical attendance. This was a seed in need of cultivation.

With any new technology or application there will be a time of rapid growth, potentially uncoordinated developments and rough edges. In this situation the rapid growth of a social networking application, Twitter, used by millions and made use of by Balmori to extend the dialogue to the public, brought about great opportunity along with the uncoordinated and rough edges.

Choosing Twitter meant that all feedback from the online community had to be limited to less than 140 characters. Which in turn meant questions and short answers. This in theory is good and keeps the dialogue moving, but not everyone can say what he or she wishes in less that 140 characters. Maybe they should be able to, maybe not. What is certain is that those in physical attendance were able to articulate complete thoughts without such limitations and few if any did so in less than 140 characters. This produced one of the first weak points leading to the dissonance between the two communities (online/physical).

The second weak point was the use of Tiny Chat. Tiny Chat was where the original video feed was posted, this was good, but broadcasting video was limited to those paying for the Tiny Chat service which was no one but Balmori. It would have been nice to see broadcasts of anyone who wished to participate and have the ability to see as well as hear online participants rather than limiting the online experience to text. With enough online presence this could of course lead to noise, but so can text and this is a greater problem associated with opening a forum to the world. Social interaction is not always regulated and pretty.

Probably the most inefficient hurdle was the use of multiple uncoordinated platforms. Tiny Chat, while allowing for longer messages and bypassing the 140-character issue, is not linked to twitter. So anyone posting on twitter did not see the tiny chat dialogue and vice versa. Lest of course, and this is what inevitably had to happen, the online user opened two separate windows, one for tiny chat and one for twitter.

Compounding the issues related to the cumbersome arrangement of windows, Twitter, in order to see the feeds as they are posted, must be refreshed or, yes another window must be opened and Twitterfall or some other real-time application for displaying twitter feeds must be opened.

The essential experience for the online participant thus involved, three open windows to view the video feed, post on the chat, and drop twitter comments/questions. This made for a disparate experience that certainly calls for the development of an application that can merge the strengths of each into one easy to use graphic interface. This is not the fault of balmori, as a matter of fact I believe they have done an excellent job trying to coordinate all of this and I applaud their effort. Case in point, when the Tiny Chat session was hacked, it took only a few minutes before the video was reestablished and the online community was notified of the new stream located on Ustream.

The dissonance was thus attributed to cumbersome new technologies that have yet to be integrated into easy to use tools that lend themselves to mass forums that combine real and virtual populations. I am sure it will only be a matter of time before fully integrated applications that provide user-friendly interfaces and elegant mashups appear on the peripheral and become absorbed by the masses. This will be an interesting time for public space and public practice.

A final note on the dissonance of this forum, and this one will most likely take a little more time to get over, is the difficulty combining two very different approaches to a forum. The first being a real forum in which participants can feel comfortable acting, listening, asking questions and generally functioning the way human beings do, in realty, physical space and with a group of real people. The second being a virtual forum, potentially muddied through mass communication, distant from all of things that make us human, but none the less here, and now a valuable tool employed all over the world. So how do we blend the two, without having them simply run in parallel or series? How do we integrate the two worlds seamlessly in a way that is comfortable for everyday human citizens so that everyone can participate in discursive practices that help to shape and form public spaces? How do these two worlds exist mutually and in a symbiotic fashion? And, what will be the public space remembered by history, of the twenty first century?

All this being said I think the future of public space is up to active and engaged individuals interested in developing the quality of urban fabrics and the role discursive democratic practices. Public space is an integral part of any democratic society and indeed an integral part of any society. The making of public space, its design, production, and reproduction is the responsibility of every citizen who takes a vested interest in the quality of their environment. I am happy to know that I live in a world where I can play an active role and articulate freely my thoughts related to our shared spaces. I hope that the future of public spaces proceeds towards a more inclusive set of practices exemplified by open forums and that everyday men and women have a place among the urban fabric to share in leisure, democracy and social engagement.

Thanks again to Balmori Associates, Inc. for hosing such a great dialogue. Please visit their site for more information related to the topic of their discussion, Making Public Places.

Links:

Balmori Associates, Inc.
Twitter : Balmori : #mpplaces
Ustream video:

Sunday, July 19, 2009

Reburbia : Design Competition


ANNOUNCING THE REBURBIA DESIGN COMPETITION!

Dwell Magazine and Inhabitat.com are pleased to announce the first ever Reburbia competition: a design competition dedicated to re-envisioning the suburbs.

With the current housing crisis, the sub-prime mortgage meltdown, and rising energy costs, the future of suburbia looks bleak. Suburban communities in central California, Arizona and Florida are desolate and decaying, with for sale and foreclosure signs dotting many lawns. According to the US Census, about 90% of all metropolitan growth occurred in suburban communities in the last ten years. Urbanites who loathe the freeways, big box stores and bland aesthetics stereotypical of suburbia may secretly root for the end of sprawl, but demographic trends indicate that exurban growth is still on the rise.

In a future where limited natural resources will force us to find better solutions for density and efficiency, what will become of the cul-de-sacs, cookie-cutter tract houses and generic strip malls that have long upheld the diffuse infrastructure of suburbia? How can we redirect these existing spaces to promote sustainability, walkability, and community? It’s a problem that demands a visionary design solution and we want you to create the vision!

Calling all future-forward architects, urban designers, renegade planners and imaginative engineers:
Show us how you would re-invent the suburbs! What would a McMansion become if it weren’t a single-family dwelling? How could a vacant big box store be retrofitted for agriculture? What sort of design solutions can you come up with to facilitate car-free mobility, ‘burb-grown food, and local, renewable energy generation? We want to see how you’d design future-proof spaces and systems using the suburban structures of the present, from small-scale retrofits to large-scale restoration—the wilder the better!

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HOW TO ENTER THE REBURBIA COMPETITION

Enter the Inhabitat / Dwell REBURBIA competition, by sending up to 5 images and a statement about your design proposal. You can submit as many entries as you like, but each individual entry should be focused on one singular design problem/solution (i.e. a McMansion farm rehab, a bicycle transportation hub, a piezoelectric, energy-generating freeway paving system). Entries will be judged on clarity of idea, usefulness of design, and visual/aesthetic appeal of renderings.

Friday, July 10, 2009

Dumpster Diving: Guerrilla Design Project


12 Days, filling the seams, a liner, some sand for a great bottom, water of course and now you have it; a truly fantastic spot to cool down on those hot summer days.


Designers: Jocko Weyland, David Belt, and Alix Feinkind = Macro|Sea.

See more: Inhabitat

Saturday, February 28, 2009

Intersections: Grand Concourse Beyond 100


The Bronx Museum has teamed up with Design Trust to host a design competition aimed at gathering ideas for the future of the Grand Concourse. Exemplifying how organizations are taking on the task of improving urban environments. This is an open call to anyone who can come up with a vision of the future for this portion of Bronx's urban fabric.

"This international ideas competition solicits bold visions that describe how the Bronx and the Grand Concourse can evolve in coming decades to cope with pressing needs for housing, green space, and transportation.
Winning proposals will be exhibited at The Bronx Museum of the Arts starting in November 2009. Honorable mentions will be on display at the exhibition and on this website." www.grandconcourse100.org

What makes this so interesting?

Partnership between the Bronx Museum and Design Trust:

This project not only bridges public and private practice, engaging local governments and private companies, it expands the role of the museum and the artist. Traditionally, in a very brief and narrow sense, museums exhibit works of art as end products and artists make them. But the exhibition that will be presented in the Bronx Museum is different. Selected proposals will be on show and while these may not be complete plans for urban design they may very well influence the future urban environment of the Grand Concourse. They are images, representations of what could very well become a tangible infrastructure. On that note the exhibition opens an intriguing path for public feedback, putting the big ideas up for all to see means that those who do catch a glimpse can respond. Is the museum going to be recording public response? I doubt it, but it is certainly a interesting shift in the role of the museum and I am sure the images of Grand Concourse's future will prompt an interesting dialogue.


An expanded role for artists interested in the Urban Environment.

Art is often retro fitted onto the existing urban fabric. It takes a side seat, if any, to the design and planning role. This project opens the door for artists. It takes into account the value of art, innovation and creative vision. This competition challenges traditional design and development practices engaging diverse professions, providing a venue for exhibition that places the products of the competition in the domain of art, and opens the door to artists. This elucidates evolving processes in urban design and marks emergent inclusions of art, a valued role for the artist, and the sifting landscape of design professions. Urban design becomes art and the scope of the artist's influence acquires a new lens.

The Jury:

The jury here epitomizes the diversity of this project and its potential. Comprised of architects, planners, artists, a sociologist and an editor this jury covers a great spectrum of professionals.

Some notable Jurors just to get the picture:

Susan Szenasy :
Editor-in-Chief of Metropolis
TATS CRU : Bronz based professional muralists

Wilhelm Ronda : Director of Planning and Development for the Office of Bronx Borough President Adolfo Carrión.
Tim Rollins : Artist, Founder of Art and Knowledge Workshop
Dr. Clara E. Rodríguez :
Professor of Sociology at Fordham University’s College at Lincoln Center.
Walter Hood : Professor and former Chair of the Landscape Architecture Department at the University of California, Berkeley.
Stan Allen
: Dean of the School of Architecture at Princeton University.


It is great to see the explosion of design competitions in recent years. All are bringing imaginative ideas to the front of urban design and I look forward to charting this evolution of urban environment. I am certainly pleased to see the inclusion of art and the expansion of the artists role from a passive to active one.

To see more visit:

Intersections : Grand Concourse Beyond 100

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